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Step 34-42
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Step 30-33

Step

BUILDING YOUR FIRST AIRCRAFT

34 Go to STANDARD and WEIGHT AND BALANCE. Here is where you set your center-of-gravity, weight, and fuel loads.

CENTER OF GRAVITY- Center of gravity is X-plane is fixed and cannot be move left or right.

LONG CG - This is where you set the center of gravity back from the nose in feet
VERT CG - 0 This is where you set the center of gravity above the centerline of the aircraft.

WEIGHTS - Here is where you set the weight of your aircraft.

EMPTY WEIGHT - This is howmuch the aircraft would weigh without fuel, cargo, crew, oil, etc...
DISPLACED WEIGHT - This is the 'negative weight' of the aircraft caused by lift from internal sources. This is normally for 'lighter than air' aircraft (blimps and such).
MAXIMUM WEIGHT - This is the maximum weight the aircraft can weigh. X-plane does allow you to take-off overweight, but the program will warn you about it.

FLIGHT VARIABLE LOADS- These are weights that can change during flight.

FUEL LOAD - This is how much fuel the aircraft can carry (in pounds). A gallon (US) of fuel is about 6.0-6.5 pounds.
JATO WEIGHT - This is the weight of the fuel for your JATO rockets (if used)
JETTISONABLE LOAD - This is a load of weight that you can 'drop' while flying. (bombs, water, cargo, etc)
35

Time to add weight to our design.

CENTER OF GRAVITY

LONG CG = 5.0 - This is directly under the MAC of WING1

VERT CG =1 - This is one foot above the centerline, but well below the wings (about at your shoulder)

WEIGHTS

EMPTY WEIGHT - 1000 pounds

DISPLACED WEIGHT - zero. This is a plane, not and airship

MAXIMUM WEIGHT - 2000 pounds. Fuel, Pilot, Lunch, and Briefcase.

FLIGHT VARIABLE LOADS

FUEL LOAD - 300lbs or about 50 gallons

JATO WEIGHT - 0 .. are you nuts?

JETTISONABLE LOAD - 0 I have no plans to drop things from this aircraft (intentionally).

36 Hey, its looking like an airplane finally!
37 Go to SPECIAL and then down to SHOW WITH TEXTURES.
38 Now you can see a solid version of the airplane.
39 Hopefully you made a BITMAPS EXTERIOR folder back in step 2. If you did, then go to SPECIAL and then to OUTPUT TEXTURE MAP STARTING POINTS. This will make a bunch of files in the BITMAPS EXTERIOR folder that you can paint and edit to 'paint' your airplane.

YOU SHOULD MAKE A BACKUP OF YOU TEXTURES BEFORE DOING THIS IF YOU ARE 'REPAINTING'

40 This is the ALERT message you'll get when you do this. If you forget, no big deal, but you won't get the textures. Please note than from 5.60 and beyond this function will over-write the old textures for this aircraft.
41 Here is a screenshot of my aircraft after a quick paintjob. I had to copy the WHEELS.BMP from the Cessna 172 folder in to my BITMAPS EXTERIOR folder.
42 At this point (actually anytime after step 35) you can take her up for a test flight.

 

Step 43-46